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Bayonets: your essential Zombie killing weapon accessory.

Is it bad that I actually have plans drawn out and a whole bugout bag for this very occasion? I think I'll share it with this thread when I have the time to post it all.
 
HavokFour said:
Is it bad that I actually have plans drawn out and a whole bugout bag for this very occasion? I think I'll share it with this thread when I have the time to post it all.

Zombieland Rule #33:  Always be prepared to haul ass.
 
See in Florida we can just say its all just our preparing for hurricane supplies ;)

 
Thucydides said:
I wonder if OP CADENCE is preparation for the Zombie apocalypse or a recruiting ground for the undead?

Nope, that was Op Hestia and Op Halo - lots of them wandering the towns of Haiti.  One night the Brazilian MP's near our camp lit a bunch of them up - they must have had vamps with them or something because they shot back.  Ooops, sorry, maybe it was the crackheads, hard to tell them apart  :camo:.

MM
 
And the threat is real:

http://www.cracked.com/article_15643_5-scientific-reasons-zombie-apocalypse-could-actually-happen.html

Get ready folks!
 
Too late my zombie fighting friends!!

The REAL Threat is here.  This particular zombie-itis (don't know the tech term) is caused by mind numbing trivia about celebrities that don't have a clue about anything. An example of this is the recent media to-do about Lindsay Lohan's legal difficulties. It's hypnotized about 99% of the US and Canadian citizens and turned them into apathetic, shuffling zombies! Not that kind we can kill though. They just need a dose or two of reality!! ;D
 
Robotization of dead human bodies can already be technically done; but they cant eat you (yet). 

 
Zombies are getting closer (and now fighting lawsuits!)

http://www.startribune.com/local/101273159.html?elr=KArksLckD8EQDUoaEyqyP4O:DW3ckUiD3aPc:_Yyc:aUac8HEaDiaMDCinchO7DU

Minneapolis will pay $165,000 to zombies
Minneapolis will pay seven people who were jailed after a street theater protest.

The Minneapolis city attorney's office has decided to pay seven zombies and their attorney $165,000.

The payout, approved by the City Council on Friday, settles a federal lawsuit the seven filed after they were arrested and jailed for two days for dressing up like zombies in downtown Minneapolis on July 22, 2006, to protest "mindless" consumerism.

When arrested at the intersection of Hennepin Avenue and 6th Street N., most of them had thick white powder and fake blood on their faces and dark makeup around their eyes. They were walking in a stiff, lurching fashion and carrying four bags of sound equipment to amplify music from an iPod when they were arrested by police who said they were carrying equipment that simulated "weapons of mass destruction."

However, they were never charged with any crime.

Although U.S. District Judge Joan Ericksen had dismissed the zombies' lawsuit, it was resurrected in February by a three-judge panel of the Eighth U.S. Circuit Court of Appeals, which concluded that police lacked probable cause to arrest the seven, a decision setting the stage for a federal trial this fall. The settlement means there will be no trial.

"I feel great that the city is being held accountable for the actions of their police," said Raphi Rechitsky, 27, of Minneapolis, one of the seven zombies, who said he and his friends were performing street theater when they were arrested. He is a Ph.D. candidate in sociology at the University of Minnesota.

Minneapolis City Attorney Susan L. Segal said it was in the best interests of the city to settle. "We believe the police acted reasonably, but you never know what a jury is going to do with a case," she said.

If a jury had concluded that the seven plaintiffs' constitutional rights had been violated and awarded $50,000 to each, plus defense attorney's fees, "it could have been quite substantial," Segal said.

Zombies had no IDs

The four men and three women, all of whom lived in the Twin Cities at the time, were playing the role of zombies to illustrate their belief that people buy and rely on new products "as a replacement for real interaction," said Rechitsky.

They were making their zombielike way along Nicollet Mall around 7 p.m. when police told them to turn down their music and keep a distance from bystanders. Later, on Hennepin Avenue, a young girl with her father became frightened by the lurching zombies, according to court records.

Police asked for the zombies' identification, and when most said they had none on them, they were told they would be detained.

One of the zombies, Jake Sternberg, later testified that police Sgt. E.T. Nelson told the zombies at the police station that he didn't care about their constitutional rights, using two obscenities, according to court records.

"Those words are seared into my mind; I'll never forget them," Sternberg, who now lives in San Francisco, said in an interview. He said he is an electrical engineer.

Sternberg said the jail experience was "real horrible." Because he had lost his left leg below the knee in a motorcycle accident in 2001, he uses a prosthetic leg. The jailers made him give up the artificial leg, saying it could be used as a weapon, and gave him a wheelchair to use instead. The appeals court ruled that the jailers were justified in taking away the artificial leg, though Sternberg said the wheelchair's detachable leg rests were heavier and had the potential to be far more dangerous than his lightweight prosthetic leg.

Rechitsky said the jail experience was "traumatizing," especially after the seven learned that they were being held on the "crazy" charge of carrying simulated weapons of mass destruction. "We had no idea what it meant," he said.

Jordan Kushner, the zombies' Minneapolis attorney, said that originally, the city offered to pay each of the seven $10,000 apiece, plus whatever the court ordered in attorney's fees.

"Under that scenario, I believe the total payout would have been higher, but a lot more of the money would have gone to me," said Kushner, who has represented a number of clients in lawsuits against the police.

The $165,000 settlement works out better for his clients, he said. He declined to discuss how it will be divided among the zombies and himself.

"I think ideally we wanted the city to pay more money for the abuse they committed, but I think my clients weren't really out for the money; they wanted to make the point," he said. "This is enough. They feel they made the point."

Randy Furst • 612-673-7382
 
Would have been funny if someone decided to do some street theatre of their own - re-enacting "Shaun of the Dead" with LP's, shovels and cricket bats...think they'd start running instead of lurching?

MM
 
Jim Seggie said:
We're done....

Zombies can hire lawyers...... :(
It5's OK, Jim, it's ok.  No need to panic.  Lawyers ARE zombies, so they are just hiring their own. 


But the apocalypse IS coming, so prepare!
 
This sounds like a chicken or egg question - which came first, the lawyers or the zombies?

MM
 
medicineman said:
This sounds like a chicken or egg question - which came first, the lawyers or the zombies?

MM

or maybe they're Asexual.....
 
What was it the drill Cpl in Starship Troopers said - "...Sergeants don't have mothers - they reproduce by fission, like all other bacteria".  That pretty much describes things.

MM
 
Zombies are around and reproducing- they vote Liberal or Democrat...
 
As seen on TV:

http://www.popularmechanics.com/science/health/forensics/zombie-kill-brain-forensics?click=pm_latest

The Anatomy and the Perfect (Undead) Headshot
Does the creative team behind the hit TV show The Walking Dead take zombie anatomy as seriously as the legions of crazed fanboys? PM investigates.
BY JOE PAPPALARDO
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When going for a zombie kill, always aim for the brain. (Getty/Blend Images)


December 3, 2010 6:30 PM TEXT SIZE: A . A . A
Horror aficionados judge onscreen zombie special effects by the quality of the cranial gunshots that kill the ghouls. The cameras of AMC's show The Walking Dead linger on the aftereffects of gunshots to the heads of their undead in a way that can only be described as lavish. The show's first, just-completed season has been serious, emotional, well-written and epic. But for those kind of people who are obsessed with this genre—like me—the grotesque, unflinching headshots became another mark of quality programming.

This is not as ghoulish as it may first appear. The amount of time and effort devoted to this gory special effect is directly proportional to the amount of time, money and gravity given to the movie or, in this case, TV show. A serious effort like The Walking Dead should have a special effects on par with the show's approach. And for those who want to go deeper into the zombie mythos, the way the undead can be killed speaks volumes about the rules that govern their unnatural existence. More than a werewolf or vampire, zombies beg for a rational explanation of how they function. In a body that is rotting on the bone, what part of the brain needs to be destroyed to put them down for good, and why?

To get a sense of how the Walking Dead team approaches its undead head trauma, I called Greg Nicotero, head of special effects for the show. "My first job was making squibs (explosive packets filled with fake blood) for Day of the Dead," he says. In 1985, when that film was made, a VFX artist trying to create a head shot could attach gunpowder-ignited sack onto the noggin of an actor or extra (protected by a plate, of course) and detonate a bag filled with red fluid and faux brain material. Another method involves yanking cords that spill blood bags hidden behind prosthetics. These days, that explosive approach can only be used on a stuntman and the wire plug method is time intensive.

Since television shows have tighter shooting schedules than films, Nicotero invented an easy-to-refill system for the Walking Dead's head shots. A tube of blood and brains is attached to the back of the zombie actor's neck, and the tube is connected to a bellows. A stomp on the bellows forces air through the tube, blowing out the blood and other material in a crimson spray. The crew can stretch the air line 10 feet, giving the stricken zombie some range. The entry wound and subsequent blood dribble is added later by digital effects artists. There are no prosthetic body parts to repair and no charges to rearm. Nicotero says the use of physical blood bags helps make every headshot different. "They all have their own personalities," he says.

To that end, the Walking Dead special effects team tailors their head hits to the action on the screen. "We have forensic textbooks that we use to match wounds with weapons," Nicotero says. "Part of our job is doing research into the ways that bullets go in and come out, how they fragment and how large the exit wounds are."

Less attention is paid to the morphology of the zombies themselves. In terms of what kills zombies, Nicotero says The Walking Dead is "such an homage to the original, George Romero" that there was never a serious consideration to change the cardinal rule that only a headshot can kill them. "I remember I had an early conversation with (director) Frank Darabont where we tried to define what happened, of what the source of the outbreak was," he says. They decided against such a move, not wanting to expose the fledgling series by to rules that could limit the direction of the plot. Likewise, the way to kill a zombie is very familiar. "George made up the rules," Nicotero says. "Now people just know it's what you have to do during a zombie outbreak; destroy the brain or sever the head from the body...We stuck with that tried-and-true mythology."

Luckily, others have entered that conversation , seeking deeper answers. It's time to hit the medical books.

The Science of Head Hits: The Frontal Lobe
Dr. Steven Schlozman, has written extensively about the brain function of undead zombies (as opposed to voodoo victim zombies.) He's co-director of Medical Student Education in Psychiatry at Harvard Medical School and, much more importantly, on the advisory board of the Zombie Research Society.

His self-appointed mission is to use zombie fiction help teach people about the way the brain works. One of the useful points he makes is that, contrary to the idea that the brain stem (medulla oblongata) must be destroyed to destroy a zombie, their behavior indicates that several parts of their brains are still functioning in a coordinated way. They hear noise, stagger towards it and attack the target on sight. These are sure signs that the zombie frontal lobe is active enough to process sensory input through the thalamus. Of course, the frontal lobe must be damaged because the zombie acts on base impulses, like pursuing and eating other people. Other brain damage accounts for the lack of motor coordination and general poor manners.

The good news here for zombie apocalypse survivors —and defenders of the logic of zombie shows—is that damage to other parts of the brain could put a zombie down for good. So any nitpicking over the effectiveness of arrows and blunt instruments to destroy the undead could be unfounded. That's not to say that these weapons are better than a firearm. Guns are the best brain destroyers out there, but there's more than meets the eye there, as well. Many parts of the brain can take damage while the body stays functional.

So the last stop of a zombie headshot enthusiast (with plenty of free time) must be forensics journals. It turns out there are three kinds of people who are keenly interested in the way gunshots can lead to "immediate incapacitation": police accused over pulling the trigger too many times, military snipers and zombie genre nuts. In most zombie-scenarios a wounded zombie still poses a massive danger and ammunition is likely in short supply, so knowing what part of the brain needs to be destroyed to prompt an immediate shut-down is useful. In this, the 1995 study "Penetrating gunshots to the head and lack of immediate incapacitation" by German researcher B.L. Karger is required reading. as is "Forensic neuropathology: a practical review of the fundamentals" by Hideo Itabashi.

Karger lays down the basics ("immediate incapacitation is possible following cranio-cerebral gunshot wounds or wounds that disrupt the upper cervical spinal cord only") and Itabashi backs the conclusions with specifics, and nauseating color photos. Itabashi says that immediate incapacitation is "very likely" in head shots by a rifle or shotgun at close range, or a handguns with calibers larger than 9mm. Nothing too surprising there, but the locations of the wounds is of interest to zombie hunters. Itabashi says that hitting the brain stem or severing the spinal column between the second and third thoracic vertebrae (in the neck) will produce an instant kill, which follows the canon of typical zombie scripts. But he also includes a third location in the brain as a place where damage results in immediate incapacitation—and it's located frontal lobe. The primary motor cortex exists on both sides of the brain. It sends signals, via neurons, to the muscles of the body. Destroy this and you have harmless zombie.

None of this zombie obsession surprises Nicotero, who's been in the vanguard of the undead scene since the 1980s. "Zombies are now mainstream," he says. "I talked to the zombie extras from the Walking Dead set; eight are going to ComiCon to sign autographs."
 
Small problem with your buddy's thesis - the thoracic vertebrae are actually in the chest, not the neck as suggested in the second last paragraph (those are the cervical vertebrae)...otherwise vindicates why I shoot for the throat close in  :nod:.

MM
 
Jim Seggie said:
I was thinking about a Ruger .22, semi auto HB with a bipod and scope for L/R engagements against a/m zombies.

.22 ammo is plentiful and light. For close engagement....walk away if you can. Zombies can't run.

Maybe an aliminum softball bat.

Edit to add: Make suur aforementioned .22 has a bayonet lug on it!!  ;D

Have you seen 28 DAYS LATER and 28 WEEKS LATER? Those friggin zombies can run like Donovan Bailey! Your best bet during zombie takeover is to hide. If you choose to fight you'll never be finished as the virus would spread so fast and to so many people you'd be fighting for 10 hours a day for the next 20 years. Very tiring! If you went to a remote camp that had tons of supplies you would last longer and have a much better time. And the odd straggler that stumbles upon your camp would be blown away by the wall of mines and claymores that you have conveniently set up already!
 
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