- Reaction score
- 0
- Points
- 210
I picked it up today at gamersgate.com on the recommendation of a friend. So far I've only played it for about an hour and it seems pretty neat. There's a lot of depth. Beyond the military picture you have to take of all of the domestic and diplomatic issues of your region. You have to decide how much money to spend on education, health care, etc. You make trade agreements and such. You have to manage all of your nations imports and exports. The game seems like it might be a bit micromanagey (it isn't a word but it should be), so if that's not your thing well, you can probably stop here.
On the military side, there's a plethora of modern military vehicles at your disposal. Everything takes place from an operational to strategic level (there's a dozen maps some at the world level and others at a smaller level like Eastern United States for example). You can reseach and develop new units. You can sell units to other regions (that's very very cool). You can even sell your designs and then they can build their own. Combat itself it purely operational, and I'm sorry to say that in my first battle I got walloped (some great military leader I turned out to be). ;D
Logistics is modelled on two fronts. There is a supply area, which I think you can extend with supply vehicles (?). Also, you're required to manufacture missiles for your aircraft and ships. All other ammo and supply is not modelled beyond the aforementioned supply area. Again, seems like lots of micromanagement. Building missiles and keeping everything well supplied.
From what I've read on the forums it seems like the world maps can take a LONG time to finish. One fellow says he's doing a WW3 scenario and he's been playing for two months and has barely started.
Anybody else playing this game? Any thoughts on it? Tips/tactics?
On the military side, there's a plethora of modern military vehicles at your disposal. Everything takes place from an operational to strategic level (there's a dozen maps some at the world level and others at a smaller level like Eastern United States for example). You can reseach and develop new units. You can sell units to other regions (that's very very cool). You can even sell your designs and then they can build their own. Combat itself it purely operational, and I'm sorry to say that in my first battle I got walloped (some great military leader I turned out to be). ;D
Logistics is modelled on two fronts. There is a supply area, which I think you can extend with supply vehicles (?). Also, you're required to manufacture missiles for your aircraft and ships. All other ammo and supply is not modelled beyond the aforementioned supply area. Again, seems like lots of micromanagement. Building missiles and keeping everything well supplied.
From what I've read on the forums it seems like the world maps can take a LONG time to finish. One fellow says he's doing a WW3 scenario and he's been playing for two months and has barely started.
Anybody else playing this game? Any thoughts on it? Tips/tactics?