AirCanuck said:
SteelBeasts.com
Originally created as a pure tank sim, Steel Beasts has since expanded into a more complete representation of mobile armored warfare with the emphasis being placed on tactics and emersion.
Steel Beasts Pro PE features these 'fully playable' vehicles -
Battle Tanks
Leopard 1A5 (DK)
Leopard AS1
Leopard 2A4 (GE)
Leopard 2A5 (DK)
M1A1(HA) (US)
STRV 122
IFVs/PCs
M2A2 Bradley
M3A2 Bradley
M113A3
ASLAV-PC
ASLAV-25
M113AS4
CV9040b
CV9040c
Other Playable Vehicles:
HMMVV with cal .50 HMG
FIST-V (artillery observer)
It is possible to 'play' these tanks as either the Gunner, Driver, or the TC, thereby taking direct control of all the systems in your endeavor to do maximum damage to the enemy. The Gunner and TC positions within these tanks are highly accurate and taken from real world vehicles in almost every way. Many of these vehicles have very detailed interior views to increase your immersion. The drivers position is more generic and less detailed, but does allow for for the user to get a feel for it. In multiplayer sessions, each of these 3 positions may be manned by human players. These digital tanks were designed with direct input from professional soldiers recalling their experience on real world tanks and were completed with particular attention to detail. You may also guide these tanks from a third person view, allowing the AI 'crew' to fight the tank while still maintaining personal control of its exact position.
Steel Beasts Pro PE also features these other 'partially playable' vehicles -
T-72M1
T-80U
BMD-2
BMP-1
BMP-2
BRDM-2
BTR-80
Piranha III
ASLAV-CS
LAV-25
Marder 1A3 (GE)
MT-LB
HMMVV with TOW
BRDM-2AT
M113 engineering vehicle
M113 medical evacuation vehicle
M113 TOW
M113A3G/VB artillery observer
Mine clearing line charge trailer (MICLIC)
OPMV (DK) command post vehicle
Ural 4320 general purpose truck
Mercedes GD240
HEMTT fuel truck
HEMTT cargo truck
M901 (US)
Jaguar 1A3
Biber bridge layer
MT-55 bridge layer
YPR-765
YPR-765 PRAT
HIND-E Helicopter
Also, all tanks can be fitted with mine plows or mine rollers.
Troops (West Block and East Block) -
Each of the 'partially playable' vehicles allow for guiding the vehicles from a third person point of view. The AI then takes over the brunt of target identification and firing. You may also help them 'notice' enemy units via certain joystick/keyboard commands. So vehicles are not totally in the hands of the AI.
But maybe you're more of a strategic sort who would rather leave the actual fighting to the grunts? Steel Beasts allows for this too. It is entirely possible (and sometimes necessary) to play an entire game from the map. The map is not only a valuable resource in figuring out where you are on the battlefield, it is also functions as a tactical interface for every unit under your control. From the map you will issue commands and design the routes that will lead your forces to battlefield supremacy (or to becoming burned out hulks). Route types such as Engage, Assault, and Scout all cause the units to perform specific tasks. Such things as varying the speed, fire control orders, and formation are built in in order to tweak all route types to just the thing you need to aid any unit to battlefield survival.