As part of my planning for various Recce tasks, I like to get out representative callsigns (dinky cars, blocks of wood, pinecones) and physically move them around on a sand table, Iltis hood, or other convienent flat surface to see how well the plan flows.
I figured I'd get really keen, and find some wargaming models of the actual vehicles we use or expect to contact, and use those instead of my blocks of wood. So I ordred a bunch of 1/285 scale "Micro Armour" vehicles from GHQ. When they showed up, I discovered that I had made a Spinal Tap-esque miscalculation in scale, as a 1/285 scale Iltis is about the size of a dime, and a 1/285 scale Coyote is maybe the size of a quarter. Whoops.
OK, so maybe I can salvage this somehow.... I have access to a CNC milling machine, and GIS survey data (the data used to make contour maps with) It would be possible for me to program the mill with the GIS contour data of the actual ground over which we would be operating, and then I could cut a 1/285 scale relief map out of chunks of wood, and we could move these tiny little vehicles over the actual scale contours that we'd see in real life. The tiny size of the vehicles is still a problem, but maybe having scale terrain to move them over offsets that.
So out comes the napkin, and I discover that 1000m in 1/285 works out to 3.5m - which is a pretty big chunk of wood - and we can cover 1000m in two or three bounds. As amazing as it sounds, 1/285 is too big a scale to be able to represent the kind of distances we deal with on a regular basis - and yet it is too small to make the vehicles a reasonable size for a training aid. Oh well, so much for that plan.
So what does this have to do with artillery?
Well, at this scale, 100m is 35cm, or a little longer than a foot. Place two pieces of letter-sized paper next to each other to form a 11" X 17" square, and you have a reasonable approximation of the size of ground in a change of 1 digit in a 6-figure grid reference. Now place a quarter on the paper - that's the size of the "lone BMP" we always encounter as the typical enemy position in a Recce trace, more or less to scale.
We are always calling arty in on lone vehicles or dug-in OPs that really need a direct hit or very near to it in order to actually take out the vehicle or position. Hitting the 100m box isn't going to cut it; we need to hit a toonie-sized space (at 1/285 scale) to actually kill the target.
An 8 figure grid is 10m - a 3.5cm box at this scale - which is about right. If the guns can hit an 8-figure grid and keep most of the rounds in the FFE in that box, we'll get him.
Now *accuracy* in choosing the initial grid on the call for fire is always pounded into us as being important, and having directed live arty fire, I've seen that in practice. But the question I have for the guns is this - is there any benefit to increased *precision* in the initial grid? If I give you an 8 or even a 10 figure grid in the call for fire (probably because I registered the ground with my GPS ahead of time) will that be reflected in greater accuracy in the fire mission itself? Can your software handle the increased precision? How much dispersion do you expect out of the battery when shooting at an 8 figure grid?
DG
I figured I'd get really keen, and find some wargaming models of the actual vehicles we use or expect to contact, and use those instead of my blocks of wood. So I ordred a bunch of 1/285 scale "Micro Armour" vehicles from GHQ. When they showed up, I discovered that I had made a Spinal Tap-esque miscalculation in scale, as a 1/285 scale Iltis is about the size of a dime, and a 1/285 scale Coyote is maybe the size of a quarter. Whoops.
OK, so maybe I can salvage this somehow.... I have access to a CNC milling machine, and GIS survey data (the data used to make contour maps with) It would be possible for me to program the mill with the GIS contour data of the actual ground over which we would be operating, and then I could cut a 1/285 scale relief map out of chunks of wood, and we could move these tiny little vehicles over the actual scale contours that we'd see in real life. The tiny size of the vehicles is still a problem, but maybe having scale terrain to move them over offsets that.
So out comes the napkin, and I discover that 1000m in 1/285 works out to 3.5m - which is a pretty big chunk of wood - and we can cover 1000m in two or three bounds. As amazing as it sounds, 1/285 is too big a scale to be able to represent the kind of distances we deal with on a regular basis - and yet it is too small to make the vehicles a reasonable size for a training aid. Oh well, so much for that plan.
So what does this have to do with artillery?
Well, at this scale, 100m is 35cm, or a little longer than a foot. Place two pieces of letter-sized paper next to each other to form a 11" X 17" square, and you have a reasonable approximation of the size of ground in a change of 1 digit in a 6-figure grid reference. Now place a quarter on the paper - that's the size of the "lone BMP" we always encounter as the typical enemy position in a Recce trace, more or less to scale.
We are always calling arty in on lone vehicles or dug-in OPs that really need a direct hit or very near to it in order to actually take out the vehicle or position. Hitting the 100m box isn't going to cut it; we need to hit a toonie-sized space (at 1/285 scale) to actually kill the target.
An 8 figure grid is 10m - a 3.5cm box at this scale - which is about right. If the guns can hit an 8-figure grid and keep most of the rounds in the FFE in that box, we'll get him.
Now *accuracy* in choosing the initial grid on the call for fire is always pounded into us as being important, and having directed live arty fire, I've seen that in practice. But the question I have for the guns is this - is there any benefit to increased *precision* in the initial grid? If I give you an 8 or even a 10 figure grid in the call for fire (probably because I registered the ground with my GPS ahead of time) will that be reflected in greater accuracy in the fire mission itself? Can your software handle the increased precision? How much dispersion do you expect out of the battery when shooting at an 8 figure grid?
DG